![](../_images/3gdya_u1.gif)
Mitarbeiter:
Director of Art and Design: Uwe Beneke
Software Development: Roman Golka
Technical Director: Philipp Schellbach
Graphics Artist: Mathias Wiese
Programmer: Jörg Wagner
Graphics Artist: Gunar Beyer
Level Designer: Claudius Urban
Level Designer: Dominik Lüdtke
Music Artist: Claas Oehler
Music Artist: Andreas Wengel
Poet: Graham Rhodes
Spiele fertig:
Yager - The Game ![](../../../_images/community/3gddk_m01.gif)
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![](../../../_images/community/3gdya_l1.gif)
Yager's action takes place close to ground level, allowing
greater variety of gameplay with both stationary and fast-moving
aerial targets. Combat through beautiful environments together
with breathtakingly detailed surface objects form an integral
part of the gameplay experience.
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